Do You Believe In Magic? Part 4 – Magic and Witchcraft


Originally posted:1/30/16; updated 8/31/18

Project Magic is a program conceived in 1982, designed by David Copperfield, where teams of magicians and occupational therapists work together to teach sleight of hand to physically challenged patients to aid in their rehabilitation.
The tricks taught in Project Magic function on several different levels, and were designed to help improve dexterity,coordinationvisual perception, spatial relationships, and cognitive skills. There are specific magic tricks developed for varying disabilities. Another, and perhaps, more important benefit of Project Magic, is that it motivates the patients’ therapy and helps them build self-esteem.https://en.wikipedia.org/wiki/Project_Magic  

Sadly, though this program certainly is helping these young people, the program is a trap. Magic is a tool of the Devil, designed to entice people into the demonic world. Satan always uses bait, some beneficial aspect, to attract; he provides some benefit temporarily; then when you are entangled and enamored, he closes the trap.

https://www.youtube.com/watch?v=Kvvilci-KNQ
David Copperfield’s Project Magic
https://www.youtube.com/watch?v=MZINpZvZQW4
David Copperfield uses magic to heal

So now we know what David Copperfield and his comrades were up to when they started this “therapy program”. They were looking for a way to justify getting federal funds to promote Magic to the masses. Check it out. Resolution 642 declares Magic is a NATIONAL TREASURE. Read about it here, here and here watch a video here.  (Transpicuous News: The Magical World of Congress, RemovingtheShackles, Published on Mar 21, 2016)

Definition of illusionist

A person who produces illusory effects: such as

a one (such as an artist) whose work is marked by illusionism
b a sleight-of-hand performer or a magician

  1. Definition of illusion

    1: a(1) misleading image presented to the vision a(2) something that deceives or misleads intellectually
        b(1)
     perception of something objectively existing in such a way as to cause misinterpretation of its actual              nature
         b(2)
     hallucination
    b3
     a pattern capable of reversible perspective
    2(1)
     the state or fact of being intellectually deceived or misled misapprehension a(2)an instance of such              deception
    2b obsolete
     the action of deceiving
    3a fine plain transparent bobbinet or tulle usually made of silk and used for veils, trimmings, and dresses

Definition of deception

1the act of causing someone to accept as true or valid what is false or invalid the act of deceiving – resorting to                falsehood and deception – used deception to leak the classified information
1b
 the fact or condition of being deceived – the deception of his audience
2something that deceives trick – fooled by a scam artist’s clever deception

1a: the act of deceiving resorting to falsehood and deception – used deception to leak the classified information
 1b
 the fact or condition of being deceived the deception of his audience
2. something that deceives trick – fooled by a scam artist’s clever deception

Definition of Lie -noun
  1. false statement made with deliberate intent to deceive; an intentional untruth; a falsehood.
  2. something intended or serving to convey a false impression; imposture –His flashy car was a lie that deceived no-one.
  3. an inaccurate or false statement; a falsehood.

No matter how you want to classify types of “Magic”, it is all from the devil, THE GREAT DECEIVER and THE FATHER OF LIES.  Whether that might be what is known as  “Stage Magic”, or what people call “White Magic”, “Black Magic”, or any other kind of Magic; it is all based on lies, deception, trickery, and masquerades.   You cannot make something good out of something that is rooted in evil.  

These sheisters are really promoting teaching magic to our children.  The devil is working very hard at polluting this generation.  Why?  Because they are the LAST Generation.  They are going to be faced with the greatest onslaught of demonic forces in history.  How will they be able to stand?  They have no FAITH in GOD or His WORD, they have no protection,  they are under the influence, control or possession of demonic spirits because of the things they have entertained and/or practiced.  Check out this website, further promoting what David Copperfield has set in motion.  Sadly, people believe this stuff:

8 Reasons Why Your Child Should Become a Magician, Presented by the Merchants of Magic     

“Magicians” Prove A Spiritual World Exists Video here In this excellent video, you see and hear these magicians claiming to be like Christ and promoting the one world religion, which is acceptance and union of all faiths. They clearly get their power from demons and they love the dark and death. They call their stunts… miracles.

Real Demons Caught Assisting World’s Top Magicians – ILLUMINATI MAGIC EXPOSED!

MAGIC THE GATHERING – AND OTHER DEMONIC GAMES

 

 

From Wikipedia, the free encyclopedia

Magic: The Gathering (MTG; also known as Magic) is a trading card game created by Richard Garfield.
First published in 1993 by Wizards of the Coast, Magic was the first trading card game produced and it continues to thrive, with approximately twenty million players as of 2015.Magic can be played by two or more players in various formats, the most common of which uses a deck of 60+ cards, either in person with printed cards or through the Internet-based Magic: The Gathering Online, on a smartphone or tablet, or other programs, using a deck of virtual cards.

Each game represents a battle between wizards known as “planeswalkers”, who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.

An organized tournament system and a community of professional Magic players has developed, as has a secondary market for Magic card. Magic cards can be valuable due to their rarity and utility in gameplay. Often the prices of a single card can be anywhere from a few cents to a few hundred dollars and in some instances thousands of dollars.

“The five colors of Magic: The Gathering”

MAGIC THE GATHERING – COLORS
Most spells come in one of five colors. The colors can be seen on the back of the cards, in a pentagonal design, called the “Color Wheel” or “Color Pie”. Clockwise from the top, they are: white (the spirit), blue (endurance), black, red (courage), yellow (emotion)and green (intelligence), respectively abbreviated WUBRG (often pronounced “woo-berg” by players and designers). (“U” for “blue” comes from the fact that the mana symbols were typeset by their initials, and “B” was used for black. These same letter codes were used when Wizards released official card lists.)To play a spell of a given color, at least one mana of that color is required. This mana is normally generated by a basic land: plains for white, island for blue, swamp for black, mountain for red, and forest for green. The balances and distinctions among the five colors form one of the defining aspects of the game. Each color has strengths and weaknesses based on the “style” of magic it represents.

All of this terminology is exactly the same as that used in Witchcraft. When one participates in this type of activity they are actively involved in Witchcraft, learning the skills and opening themselves to demonic activity. Just like the novice Magician, they are drawn in by the novelty and the challenge. Before they realize it, they are too deep to get out.

Officially sanctioned Magic tournaments attract participants of all ages and are held around the world. Magic tournaments regularly occur, in gaming stores and other venues. Larger tournaments with hundreds of competitors, from around the globe, sponsored by Wizards of the Coast, are arranged many times every year, with substantial cash prizes for the top finishers.

Main article: Magic: The Gathering storylines (They introduce Demonic entities and Ancient Gods into our culture in a non-threatening manner)

The main premise of Magic is that countless possible worlds (planes) exist in the Multiverse, and only unique and rare beings, called Planeswalkers, are capable of traversing the Multiverse. Some of these sets are inspired from actual mythologies, of various earthen cultures. This is most apparent in Arabian Nights, that takes some of the One Thousand and One Nights characters and makes them into Magic cards. Norse mythological influences can be seen worked into Ice Age and African influences into Mirage.

ACADEMIC RESEARCH (These organizations are collecting data on how people behave and feeding it into the Beast Mainframe)
There are several examples of academic, peer-reviewed research concerning different aspects of Magic: The Gathering. One example examined how players use their imaginations when playing. This research studied hobby players and showed how players sought to create and participate in an epic fantasy narrative. Another example used online auctions for Magic cards to test revenue outcomes for various auction types. A final example uses probability to examine Magic card-collecting strategies. But, what they are really interested in, is how people respond to the various aspects of the game. What are your triggers? Where are your hot buttons? What motivates you most?

IN POPULAR CULTURE (They use popular TV shows to cast spells, to get people to accept their propaganda as normal, and to change morals & beliefs)

  • In the South Park episode Cock Magic, (Season 18 Episode 8),[128] Kenny McCormick wins a tournament style game of Magic: The Gathering.
  • Typing in “the gathering” in StarCraft grants you unlimited energy.[129]
  • In the Family Guy episode “Peter’s Daughter” (Season 6, Episode 7), a suicide bomber arrives in Heaven to the sight of 72 virgins – a crowd of geeky-looking teenaged boys who invite him to play Magic: the Gathering.[130]
  • In Adventure Time episode “Card Wars” (Season 4, Episode 7b), Finn and Jake play the game “Card Wars”, which is a “fantasy card game that’s super complicated and awesome” (Jake’s quote). The game’s layout, rules, and characters’ reactions obviously reference and ironize on Magic (e.g. “flopping the land cards”). When Finn asks why they haven’t ever played it before, Jake responds: “I thought you’d say it is for nerds who don’t know how life is outside of the nerd universe”

Satanism in Pokémon and MTG   – If you are wondering how we suddenly have so many children who are crossdressers and trans-sexual, watch this video!

BEWARE of MAGIC: The Gathering™    

Report by Pastor David L. Brown, Ph.D.;  logosresourcepages.org; following are excerpts from this site.

Originally targeted to males in their teens and early 20s, Magic now has younger children playing …” (Magic addicts range from kindergartners to middle-aged professionals -)

“After the printing of Fallen Empires, there exists over 1,000 cards, and no one can claim to own all of them. Many of the veteran addicts are familiar with each and every one and can recite their name, abilities, casting costs, and color with no reference to aid them;” 1/5

“The game has literally captured the imaginations of thousands and taken on a life of its own.” 1/3 That is a major problem. When anyone becomes preoccupied with thoughts that are an abomination to the Lord God Almighty there is going to be trouble. According to 2 Corinthians 10:4-5 we must reject thoughts that are contrary to God’s word, and bring into captivity every thought to the obedience of Christ. If a person refuses to do that Romans 1:21 reveals the consequences — Because that when they knew God, they glorified him not as God, neither were thankful; but became vain in their imaginations, and their foolish heart was darkened. A darkened heart is serious business!

Let me issue a solemn warning to parents, Magic: The Gathering is dangerous because it conditions the minds of the players to be receptive to the occult and violence and those who really get into it become addicted. It becomes the focus of their lives.

Because Magic cards “struck gold” there are now more than a dozen new fantasy card games that have been introduced. Many of them add another element you need to be warned of, that is SENSUALITY. In my opinion, women are portrayed in pornographic or near pornographic fashion. In fact, as I read this research report for the printer, I talked to a New York attorney, who is researching Magic cards. She has nearly 1000 of them. She told me that there are definitely cards that are sensual and portray women in pornographic poses. Other fantasy card games include — SPELLFIRE™, GUARDIANS™, HIGHLANDER™, WYVERN™, VAMPIRE™, BloodWars™, SHADOWFIST™, HYBORIAN GATES, RAGE COMBAT, TOWERS IN TIME™, On the Edge/ARCANA, EVERWAY™ just to name the ones that I have researched.  (I would llke to add Magi-The Labyrinth Of Magic Wiki to this list.)

I should say a few words about Pogs (also called milk caps). I am concerned about pogs for the following reasons. First, many of them have occult symbols on them. Some of them have drawings of pagan gods and goddesses. Many are death oriented, containing drawings of skulls, skeletons, etc. I have seen some that are sensual. Others have shamanistic figures on them or witches. But, there are many that have sports figures on them or even Hollywood stars. Even if your child collects only the good Pogs, if he trades them with others, he will be exposed to the bad ones. Do you want that exposure? Second, The QVC home shopping channel announcer made the following announcement attributing it to an organization called the Pog World Federation — Every stack of pogs has its own aura. You concentrate on your ch’i. That is alarming because auras are rooted in Hindu beliefs and the ch’i is rooted in Taoism. Both have occult implications. Basically, they are saying Pogs have their own energy or life force and so do the players. To win you need to connect the two. That is the occult doctrine of pantheism. Finally, there is the element of gambling that concerns me. Do you want your child playing Pogs “for keeps” as we used to say in marbles? I do not believe gambling glorifies God.   (Please visit the webpage for the full article).

Kids, Magic, and Witchcraft

 

Kids Learn by Playing

What are our Christian kids learning when they play at casting spells and calling up dead spirits? What are they opening themselves up to as they fantasize in this seemingly innocent activity? Christian, are you really that clueless about the spirit world?

The Holy Scriptures make no such distinction between good magic and bad magic, good witches and bad witches, and no such thing as white magic vs. black magic. To the God of the Bible, they are all the same because they invoke their powers from the same pool of spirits, whether good or bad, real or make-believe.

Any miraculous, supernatural power which does not originate from God Almighty is from a negative source—His enemy, Satan, and the satanic realm. There are only two sources of supernatural power. It’s either from God or Satan. There’s nothing else “out there.” They are two oppositional forces fighting one another. However, Jesus came that the works of Satan would be destroyed. Period. He broke the back of Satan on the cross. Why are you letting your kids mess with God’s enemy—make believe or real?

A very simple test of what is good and what is bad in the supernatural realm is the test between “light and darkness.” There is a very real kingdom of darkness where sorcery and witchcraft is done. The kingdom of darkness is satanic and of the devil. And there is a very real king­dom of light, which is God’s kingdom. If you want to know the source of a “magic” or supernatural experience, look for the light and the darkness. You better know your Bible on this one.

12 Tips to Being a Better Dungeon Master – A Dungeons and Dragons ...

New Updated Research, Should a Christian Play Dungeons & Dragons?
by William Schnoebelen – 2001

William Schnoebelen is an ex-satanist and ex-vampire.  He is very well educated and dedicated to bringing the truth to light.  He has prepared a very in-depth look at D&D and this particular article is in response to those who responded to an earlier article he had written on the topic.  I highly recommend that you visit this article and read it in its entirety. It is eyeopening for those who are not familiar with the game and enlightening to those who think they know it well.  

…”the pop culture is virtually drowning in sorcery and occult-minded topics.

Today shelves in major bookstores literally groan under the weight of various of books on Wicca, for example. Some of these books, like TEEN WITCH, are written for young readers. There is even a DUMMIES GUIDE TO WICCA AND WITCHCRAFT!! When D&D started, you could perhaps find four or five books on Wicca in print.

Now, obviously, not all of this can be laid at the door of D&D. But in the 1970’s, it was one of the major cultural phenomena that planted the seeds that have sprouted into Harry Potter and all the occult books and movies.”  Source: Chick Productions

Addictive Magic

“Magic has become a crutch that I can’t walk without.”

— Rumpelstiltskin/Mr. GoldOnce Upon a Time

Sometimes magic is not just something someone can do, it is also something that is physiologically and mentally addictive. People who use Addictive Magic always want to use it as much as possible because it feels pleasurable to them in some way. Sometimes there is a risk to the user if he uses his magic powers too much, and so he must be careful about using their powers too often, lest they consume him. In extreme cases, it might even be a Fantastic Drug.

Compare The Dark Side, where evil is addictive. See Power High for a one-time boost.

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Psychic attack is a common concern among magical people… Launching and maintaining a true psychic attack takes tremendous amounts of energy, focus, and time, plus it’s just a jerk move and comes with a tremendous karmic backlash.

We may have understandable puzzlement over long stretches of pure bad luck. Even the most practiced mage has calamity times where one thing goes wrong after another to the point that it defies the odds. Rather than presume malice, we must consider the situation through meditation and ask, “What is going on? What is the Universe trying to tell me with these derailments?” Likely, we went off course at some point and our lives became increasingly jacked up so we will stop and evaluate. When we carefully, objectively trace backward to the last time things were right, we can usually identify where things went amiss and why. Often, it is because our personal agendas got in the way of something The Universe told us to do.

That is what the evolved spirit does and honestly, it may or may not work. We may simply down on the Wheel of Life and it is our turn to be in the mud rather than on the top riding in the sunshine and rainbows. Sometimes, it’s just a matter of the world needing to turn a few more times before we are out of the muck. It happens.

But what about those authentic psychic attacks? Sadly, there are those who are sufficiently confident in their own skills or naïve and/or stupid enough to use their energy to control, injure, or malign someone else.  Some people feel that they are immune from karmic return or are willing to withstand karmic smack down of WWF proportions in order to harm someone who has offended them.  This behavior is not isolated to any particular religion. All faiths have people who wish others harm.

Z. Budapest said, “A Witch who cannot curse, cannot heal.” She explained her intent as we must understand both sides to effectively use either one. That is not to say we should do both, but that we need to understand the full ramifications our every action and thought. Thoughts have power. One of the greatest disciplines of serious magical practitioners is what a mentor of mine framed up as, “We work magic in the blink of an eye.” As we come up in power, it is essential that we train ourselves to effectively manage our emotions and our thoughts. Visualization, thought, and emotion create form and we must handle these three generators with intent and integrity. People who harbor ill will, or stew with resentment or malicious thoughts can channel negative energy that ultimately finds its way to the doorstep of someone else.  In short, someone could send you a whammy without intending to do so if they are not mature enough to properly process their hurt, betrayal, frustration, or anger.

What happens if someone intentionally sends out bad juju or if someone’s ill will toward us is so extreme that it takes on a life of its own and goes looking for a target? Yes, it is rare, but there is always a chance we will rub the wrong person’s fur backward at some point and they could intentionally or unintentionally send baneful energy our way. Several symptoms can indicate psychic attack BUT, I hasten to add, do not “WebMD” this list. Just because you have a couple of the symptoms does not automatically confirm psychic attack. These are some of the physical manifestations that may crop up in conjunction with a psychic attack. When true psychic attack is underway, the onset of symptoms is usually sudden and not common to the person usual status:

  • Severe fatigue they cannot shake.
  • Fearfulness, paranoia, pessimism, and hopelessness.
  • Severe headaches
  • Anxiety attacks/panic attacks
  • Nightmares, particularly of being chased or someone/something trying to kill the victim.
  • Inexplicable coldness in part of the body or the whole body.
  • Severe pain/tension in the solar plexus, stomach, or intestinal area.
  • Depression, suicidal feelings, or desire to self harm, not traceable to any known issue.
  • Shaking and trembling.
  • Loss of confidence in a normally self-assured person.
  • Abrupt onset of “victim” mentality.
  • A series of unexpected, severe health problems.

Watch for an abrupt change in personality or the use of words and phrases that are atypical to the person’s usual form of expression. Often, someone around the victim first suspects psychic attack because to the victim, their thought processes seem organic and make perfect sense.  Once another person calls attention to their unusual behavior, they may realize that there is a problem. Consult a physician if physical symptoms persist.

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When a “Psychic Attack” Isn’t: Battling New Levels of Awareness as a Witch or Magician

Image from Pixabay

 

What is a “psychic attack”? When is something suspected to be a psychic attack, and what are the other potential possibilities?

I will break this down by the types:

  1. I’m running into all sorts of bad luck, could this be a hex or psychic attack?
  2. I’m feeling overwhelmed by sensations, presences, intense and/or disturbing dreams, could this be a psychic attack?

While the first example could be any number of things, I will instead focus on that second one.

It’s extremely common as a new magician or witch to become overwhelmed by the new sensations and energies as you continue to grow in awareness. Like someone getting into shape who is trying out a new workout, you are bound to experience muscle soreness.

It’s a similar deal with either the newly psychically sensitive or those who are undergoing a drastic shift in their level of awareness. Everything is loud, everything hurts, your subconscious is on overdrive and it’s manifesting in all sorts of unexpected ways. Naturally, one’s first instinct is “Oh no, have I pissed off a spirit or deity? Am I under some form of psychic attack?”

First of all, if I’ve described a situation that resonates with you, breathe. It’s normal. You’re not alone. I first went through this in my early teens and had no idea what the hell was going on, and the fact that you are bound to get noticed by other spirits/entities while you’re waking up probably doesn’t help either. Nine times out of ten nothing is actually attacking you, you’ve done nothing wrong, you’re just rapidly gaining awareness and using “muscles” that haven’t done this level of effort before. It may feel overwhelming, you may be concerned that you’re losing your mind.

My recommendations to you if you are facing this is as follows:

  • Learn how to ground. Spend some time outdoors. Do physical activities, doesn’t have to be strenuous but just enough to get you into your body and help balance you out.
  • Take care of yourself. Eat right, drink enough water, get enough sleep, meditate.
  • Journal. Write everything down along with whatever other magic or any sort of practices you happen to be doing and see if there’s any sort of correlation.
  • Did I mention the meditation part? Do. I also recommend yoga.
  • Do regular banishing and cleansing rituals to help deal with the excess and balance you out. The Lesser Banishing Ritual of the Pentagram (LBRP) is a great ritual for this as is the Sword Banishing ritual from Damon Brand’s Magickal Protection book. There are some fantastic rituals and technique outlined in Jason Miller’s Protection and Reversal Magick book.
  • Be patient with yourself and the process. This too will pass.

Remember, this doesn’t just happen with people who are new to magic, too. This can happen to anyone if you find yourself suddenly gaining new levels of psychic or energetic awareness.

In my next blog post, I will cover how to determine if you are indeed under some form of hex or psychic attack.

PLEASE LET ME INJECT HERE THAT THERE IS NO PROTECTION FROM DEMONIC SPIRITS BUT FOR THE BLOOD OF JESUS CHRIST.  PEOPLE WHO THINK THEY ARE PROTECTED JUST BY DRAWING A “MAGIC” CIRCLE OR PENTAGRAM AND/OR SAYING SOME “MAGIC” WORDS ARE DECEIVED!! Demons want you to believe that.  BELIEVE ME, THEY ARE FAR MORE POWERFUL THAN YOU, or THAN YOU BELIEVE THEM TO BE!! 

Words…Chants…Chanting & Enchantment…Using the Power the Spoken Word, Voice, Melody and Rhythm

Illuminati Music Magic  Censored Demon Magicians 5
Led Zepplin & Jimmy Hendrix

The Magick of Music and Angels : The Power of Music to Enhance Angelic Contact – Damon Brand

The Magick of Music and Angels : The Power of Music to Enhance Angelic Contact – Damon Brand. Valeria February 9, 2019. Read Online : … Adventures In Sex Magick: Control Your Life With The Power of Lust – Damon Brand.

Anagrams, abbreviations, & acronyms were used to represent powerful magical secrets. Adapt this to your own situation and write a song, or just sing the word and let the energy build, then release. Incantations, mantras, speaking in tongues, all of this is built on the same fundamental principle.
First – think of the way music makes you feel. One simple song can invoke feelings of joy, sorrow, laughter, and essentially every emotion under the sun. One simple song can whisk us away to a past moment of our lives whether good or bad. Music can also be used in mental and physical therapy to aid in healing the body, mind and soul.

Oh, the Devil’s kingdom is advancing.  YOU better WAKE UP!!

Dungeons & Dragons and Magic: The Gathering are Officially Crossing Over

https://video.search.yahoo.com/yhs/search;_ylt=AwrJzBnWFIlbcnwAB5EPxQt.?p=Dungeons+and+Dragons%2C+Magic+the+Gathering&fr=yhs-att-att_001&fr2=piv-web&hspart=att&hsimp=yhs-att_001&type=sbc_dial#id=17&vid=ddb7ccb696c568f964c1c790295b7add&action=view

D&D Guildmaster's Guide to Ravnica

Wizards of the Coast has two of the most popular nerd-culture brands under its wing: Dungeons & Dragons and Magic: The Gathering. These two behemoth franchises have been in the public spotlight for years, gathering and building communities across wide swathes of the internet. The combination of the pen and paper games with the collectible card games have made the Wizards of the Coast a powerful organization in the world fantasy fiction. The latest crossover to take the world by storm is a cross-branded promotion of epic proportions in the form of Dungeons & Dragons meeting with Magic: The Gathering.

The crossover was announced over on the official Wizards website, giving a product overview of the D&D Guildmaster’s Guide to Ravnica. Ravnica, being a setting that has been used in the past, and will be used in the future, for card sets of _Magic: The Gathering. _The upcoming book is set for release later this year during the fall on November 20th, 2018. You’ll be able to get the hardcover dungeon guide for $49.95.

D&D Guildmaster’s Guide To Ravnica is set within the city of Ravnica, a metropolitan area for cosmopolitan citizens of all sorts. The description notes that the city is wildly diverse and that there are bustling marketplaces, bazaars, and back alleys stoked with the peddling of grifters and merchants, vagabonds and thieves. The city isn’t all about the hustle and bustle of the lower-level street life, but also about the wealthy and powerful who inhabit the city’s upper echelons. There are guilds that maintain a foundation of influence over Ravnica, and power plays and political intrigue run rampant through the civic municipalities and those who govern them.

Players will be able to take part in the sourcebook based on the upcoming card set featuring the “Ravnica Allegiance”. The original card set for the Magic: The Gathering CCG was actually announced back in May, along with the “Guilds of Ravnica”, which is another card set that will go live ahead of the release of the guild book in October. The guild set will contain 259 new cards, while the “Ravnica Allegiance” set will contain 264 new cards. The latter deck won’t be available until January 2019.

There’s also going to be a “Dissension” card pack featuring the location of the demon Rakdos, as well as other primordial inhabitants. The other set, known as the “Return to Ravnica”, focuses on the Guildpact living within the metropolis, while the “Gatecrash” set is a 249 black-bordered card pack that contains the occasional premium card. The last of the sets is the “Dragon’s Maze”, which is pretty much what it sounds like, focusing on the maze-like areas of the Ravnica city.

Quite naturally everyone assumed that the cards would be relegated to the Magic: The Gathering realm, but Wizards of the Coast are now announcing that there will be a Dungeons & Dragons game book to help flesh out the lore of Ravnica.

The location is a strong part of the Magic: The Gathering community, and a variety of card sets help flesh out the city and its wildly diverse inhabitants.

It’s unclear how much crossover there is between fans of the pen-and-paper world of Dungeons & Dragons and the collectible card game world of Magic: The Gathering, but clearly, the idea behind the Guildmaster’s Guide to Ravnica is to get fans of one excited about the other.

Do You Believe In Magic? Continued  Part 5 – Magick, Sorcery & Symbols